This one took me a little while to figure out so I'm leaving a note to myself.
Layer type > Grain Merge
Layer type > Grain Merge
Allows your lines to show and be colored correctly (If a little dark.)
This one took me a little while to figure out so I'm leaving a note to myself. Layer type > Grain Merge Allows your lines to show and be colored correctly (If a little dark.)
Takes like 5 mins create a new image fill it with black go to render-> clouds Select some area of your clouds, and crop it with C and hit Enter. Great now erase the edges around this with 100% Opacity. Erase a circle around it, then cut the opacity down to like 30% and erase the edges a bit more randomly. The keep is to leave some floaty smokeness at this point. If you can't tell if you removed enough of the edges, create another layer, fill with a color and set that as the background. Any strange edges should be plain as day. Once you get your brush setup how you like it. Define the brush. Name it and edit it with brush settings.
Window > Brush Presets I recommand shape dyamics, heavy scattering and I personally always add color changes but you can play around with this and see what fits your needs. In case you need to setup guidelines real quick for some sprite work, here is a script to get you started, it's written for photoshop so it is jsx Copy this script into any editor like Brackets. Save as jsx (You can stuff it on your desktop for quick access) In photoshop go to File> Scripts > Browse and find your script. Now I can clearly see where stuff is misaligned.
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Ashley HooperHey I'm a game designer now. I don't use this site often so check out this site to stay up to date- Archives
July 2017
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