I didn't realize I had not posted more video's on this tool I almost finished...
Anyway I have been working on an automation tool for Unity, it also is used to organize and speed up game development. Here is a video showing some spawning examples... I'll post a much better version with more clarity on how to use it at some point later.... Anyway, it has a fair amount of features, and I hope to add a whole lot more. I have finished the hierarchy organizer, the exporter (for now, the pro version will have more options), the debugging tool (mainly use to deal with mass triggering components on children, changing game time, flipping through scenes, taking screenies, mass muting the scene, etc... All the features I listed are finished, but I'll probably add more...), also a note section can be used to load and save notes (finished but limited to 3 notes, Pro will be unlimited...Maybe...), there are other features such as quick links, computer specs, etc...
Anyway I have been working on an automation tool for Unity, it also is used to organize and speed up game development. Here is a video showing some spawning examples... I'll post a much better version with more clarity on how to use it at some point later.... Anyway, it has a fair amount of features, and I hope to add a whole lot more. I have finished the hierarchy organizer, the exporter (for now, the pro version will have more options), the debugging tool (mainly use to deal with mass triggering components on children, changing game time, flipping through scenes, taking screenies, mass muting the scene, etc... All the features I listed are finished, but I'll probably add more...), also a note section can be used to load and save notes (finished but limited to 3 notes, Pro will be unlimited...Maybe...), there are other features such as quick links, computer specs, etc...