Some Projects
April 2017
Games looks better than it used it. Still need to get some updated assets in.
Feb 2017
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Give me 3 days to make all the a bunch of awesome art.
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December 2016
Worked on some general concept art
Ended up creating art for this strange game, completely unrelated.
Ended up creating art for this strange game, completely unrelated.
July 2016Some assets don't end up getting used. Some do.
Read more about the game here, Hey we got in the local news. :J |
June 2016
This game takes place in 1989, where a simple man creates a simple AI to play the card game euchre with him.
This game among most others on this site was created in pico-8.
Play the web version here
This game among most others on this site was created in pico-8.
Play the web version here
April 2016
January 2016
I have been working with Python a bit more as of late. It really is a fun little language, been able to open up web browsers, draw this little picture, send myself text messages. It's very easy to use. :)
December 2015
Check out my short project for the Ludum Dare, Inflatobirds! It was created in a few hours due to busyness over the weekend. I created the main art for it and helped slightly with the programming with my buddy josefnpat.
Check it out now!
Check it out now!
November 2015
The Maze Of Life
This is a small project I started for a Game Jam. It uses Leap Motion as the main controller. Your main goal is to get through a maze. You will need to collect keys to get through this procedurally generated maze.
Graphics have been updated a little. I'm trying to make this pretty with the least amount of work possible >.>
August 2015 |
Organize It |
Here is a tool I have slowly been building. This is an editor extension used to speed up common tasks in Unity.It works in both Unity 4 & Unity 5.
Here is the project vision statement:
It as many features such as Mass Spawn, Mass Arrange, Mass Rename, Mass Component Control, Notes, Top Used Commands, Scene Debug Tools and much more! It will also feature common design tools such as Maze Generation/ House Builders, Creature Builder Tools, Pile & Scene Destruction, and more!
Unlike other automation tools such as uTomate. This tool is built for people who want a quick way to do common tasks. No Programming, mapping or other workflows need to be learned to use these tools. Simply click a button or two and bam! You are done.
Here is the project vision statement:
It as many features such as Mass Spawn, Mass Arrange, Mass Rename, Mass Component Control, Notes, Top Used Commands, Scene Debug Tools and much more! It will also feature common design tools such as Maze Generation/ House Builders, Creature Builder Tools, Pile & Scene Destruction, and more!
Unlike other automation tools such as uTomate. This tool is built for people who want a quick way to do common tasks. No Programming, mapping or other workflows need to be learned to use these tools. Simply click a button or two and bam! You are done.
If the above video looks blurry, please check it is at HD settings.
Older Projects
Here are some projects I have worked on below, for more info please contact me.
OmegaTech
OmegaTech is a game I was working on with a group of people worldwide, the team was over 15 people at the time and expanding. I was working on scripting events in Playmaker, I created some custom actions in C# and was tying it all together in a visual editor called Playmaker. It's a good way to stay organized.
Dark EchoesPlay as a blind monk and save your village.
I worked on scripting the animations, controls and save system. You can play it HERE |
Broken Orbit
Play as Orion and find parts to repair your crashed ship.
Play as Orion and find parts to repair your crashed ship.
- Use Radar to scope out enemies
- Change battle strategy depending on day or night
- Stay alive by finding crystals as a fuel source for oxygen, health, and gun power.
With Broken Orbit I created the day and night system, enemy AI that followed paths or went after the player and I created the rader system. I also scripted the UI. I did a few other things here and there to...
Like script in the animations (this was before I knew Mecanim.)
Like script in the animations (this was before I knew Mecanim.)